
D&D Encounters: Web of the Spider Queen Session 10-11
[Note that your friendly neighbourhood DMs decided to combine sessions 10 and 11 into a single evening, for scheduling reasons.]
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Group 1 - by Simon |
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Our heroes awoke from their extended rest to find that two of their numbers have been teleported back to the surface, and a new pair had joined them, bringing a stack of healing potions to aid the adventurers. |
![]() Cave Stalker by Eva Widerman |
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After patching Tharinel's wounds, they sent him on his way back to the surface with extra food and water. At his insistence, they pressed on to try and rescue Khara, who was likely either in the torture theatre or slave pens ahead. The party pressed on, evading more drow patrols as they moved towards the cheering and jeering they could hear from the torture theatre ahead. |
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Group 2 of our D&D Encounters
Group 2 - by David
Having stormed the gates of the Drow settlement at Zadzifeirryn, the party at table 2 pressed on into the Underdark. Between them and the settlement itself lay the Flycatcher Tangle, a maze of tunnels, traps, and dead ends. Testing their skills to the limit, they managed to make their way through it, scouting passages, puzzling out the maze, and having the occasional swarm of spiders drop out of the darkness onto their heads.
Finding a trail of blood in the maze, they followed it to Tharinel, the elf who had been with Khara Sulwood; he'd been beaten by the Drow and left for dead in the Tangle. He knew little of what had become of her, save that there had been talk of taking her to the torture theatre, or to the slave pens. Healed by our adventurers and restored with a bit of food and water, Tharinel made his way back toward Shadowdale as our heroes pressed further in, attempting to buy him some time by distracting the guards.
Cloaked with an illusion of all being Drow, they managed to bluff their way past some patrols, and soon enough came to a torture theatre, where the savage Drow were watching human captives being tormented as a spectator sport. One of them had a silver crescent on her belt that was clearly half of the Pendant of Ashaba.
The party charged into action to put a stop to this horror, wading through a pit of the bodies of former victims. The torturers used blood-infused magic to summon maw demons: squat, ugly sets of teeth on legs that bit viciously at the heroes.

After a surprising amount of difficulty with climbing out of the pit of bodies (a series of unfortunate Athletics checks having stranded character after character at the bottom), the heroes managed to dispatch the demons. The torturers, aware that their souls would be dragged off to the Abyss if they died with a summoned demon still present, were sufficiently wounded that they were loath to summon new demons, and chose instead to battle on their own, with the aid of the Drow spectators. In the end though, they were no match for the party.
With the prisoners freed and half of the Pendant recovered, our heroes need to decide where to go next ...

*Characters need to be from 4th-edition D&D Essential books or you can play using one of our pre-generated characters. A DM is now available starting at 3:30pm Wednesdays to help with any character creations and/or conversions.








July 31, 2012 7:19:35pm
I just dug-out 5 boxes of D&D games,books and cards out of my basement storage. Basically every pieces of literature through to the end of the 2nd edition. if anyone is interested, I would rather it go to people who know whats what in D&D and can appreciate them. If anyone shows interest please contact me phibal98@live.com and I will send you a list with some pic. and the condition of the books and games. Thanks